Climb an old storm-peak one puzzle at a time — five disciplines, mixed and rising, all the way to the crown of light.
Each rung on the trail is a different puzzle, and the reaches shuffle them so no two steps feel the same. The difficulty rises softly — this is a calm ascent, not a gauntlet.
Tilt your device to roll a storm orb through a maze, past pits, to the gate.
Swap neighbouring stones to break sets of three and cascade the board.
Trace every pair of lights without letting the glowing currents cross.
Restore a weathered number tablet so no row, column or block repeats.
Read the counts and clear the field around the buried lightning strikes.
Every reach carries its own gemstone light and mood. Earn stars to open the way ahead, from the soft terraces at the base to the spire at the summit.
Soft underfoot, where the climb begins.
Halls of stored sunlight and old thunder.
Moss on the shrine-stones, green and still.
Cold parapets above a sea of cloud.
The pass where storms are forged.
The summit, and the crown of light.
Solve well for up to three stars and a purse of Sparks — the calm, earned rhythm of the climb.
Spend Sparks on discipline hints and cosmetic skins — orb liveries, gem sets, thread palettes and tablets.
A fresh bonus riddle every day for extra Sparks. Miss a day and nothing is lost.
A shelf of quiet achievements — flawless tablets, pennant-free fields, unbroken boltruns.